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1. EVE for Consoles - in Player Features and Ideas Discussion [original thread]
Originally by: Delnadres Courthelia It's not about bringing the MMO to consoles, it's about bringing an offline game seperate from the MMO based heavily on it to consoles. Letting players play their ships with analog sticks instead of poin...
- by Nestor Ne'Arthe - at 2007.08.19 21:37:00
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2. Covert Ops, Passive Targeting and Cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: Yamichi Wiggin Still a big fan of that. I have to agree with the guy about 12 posts up saying that uncloaking should break your lock. How's this for a balance though? Passive target- used while cloaked has a target range p...
- by Nestor Ne'Arthe - at 2007.08.17 21:44:00
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3. Stargates must go... - in Player Features and Ideas Discussion [original thread]
Sounds great on paper, but you do not consider all implications. Since you have only loose systems without any routes between them, where do players gather. Hell, in current situation if you wanted to shop, you would HAVE TO go to jita, because ...
- by Nestor Ne'Arthe - at 2007.08.17 21:41:00
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4. Survey Ships, T2 Exploration/Covert Battleships. - in Player Features and Ideas Discussion [original thread]
I see there's not much interest. The idea still stands. I know that for many making battleships something other than they already are - battleships, is a bit mind boggling. Still, exploration, as tedious as it is, should have some kind of dedica...
- by Nestor Ne'Arthe - at 2007.08.17 15:56:00
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5. Survey Ships, T2 Exploration/Covert Battleships. - in Player Features and Ideas Discussion [original thread]
Those ships being exactly that, I'll try to describe it basing on Amarr example. The role of survey ships is to provide intelligence to the fleet. We have two branches here, one ship catering towards exploration, the other ship towards fleet batt...
- by Nestor Ne'Arthe - at 2007.08.16 16:41:00
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6. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
New generation of cloaking, mimicing. Here's the discussion about it . Module that lets you fool other ship scanners/visual systems about your true identity. Opens a lot more possibilities than cloaking :) -- Portfolio (currently .PL only) - n...
- by Nestor Ne'Arthe - at 2004.11.30 21:13:00
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7. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
New generation of cloaking, mimicing. Here's the discussion about it . Module that lets you fool other ship scanners/visual systems about your true identity. Opens a lot more possibilities than cloaking :) -- Portfolio (currently .PL only) - n...
- by Nestor Ne'Arthe - at 2004.11.30 21:13:00
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8. Ultimate guerilla warfare mod.. - in Player Features and Ideas Discussion [original thread]
YASB. Yet another shameless bump. I was away from the game for a while, and this forum is flooded with useless crap and whinage, some1 should work on moderation here, and filter the real ideas.. -- Portfolio (currently .PL only) - nestor.art.pl
- by Nestor Ne'Arthe - at 2004.11.27 01:42:00
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9. Ultimate guerilla warfare mod.. - in Player Features and Ideas Discussion [original thread]
YASB. Yet another shameless bump. I was away from the game for a while, and this forum is flooded with useless crap and whinage, some1 should work on moderation here, and filter the real ideas.. -- Portfolio (currently .PL only) - nestor.art.pl
- by Nestor Ne'Arthe - at 2004.11.27 01:42:00
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10. Ultimate guerilla warfare mod.. - in Player Features and Ideas Discussion [original thread]
Well.. i thought or a metamorphose rather than illusion. Making ship look like a roid, and being seen by sensor at the roid. Your name changes to selected object, your sig radius is adequate. I think that some1 suggested here data disks to be loa...
- by Nestor Ne'Arthe - at 2004.11.07 21:06:00
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11. Ultimate guerilla warfare mod.. - in Player Features and Ideas Discussion [original thread]
Well.. i thought or a metamorphose rather than illusion. Making ship look like a roid, and being seen by sensor at the roid. Your name changes to selected object, your sig radius is adequate. I think that some1 suggested here data disks to be loa...
- by Nestor Ne'Arthe - at 2004.11.07 21:06:00
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12. Ultimate guerilla warfare mod.. - in Player Features and Ideas Discussion [original thread]
Yep, that would be indeed funny. Imagine domis cloaked under those giant veld roids :) A whole new world of possibilities opens up :) -- Portfolio (currently .PL only) - nestor.art.pl
- by Nestor Ne'Arthe - at 2004.11.06 22:52:00
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13. Ultimate guerilla warfare mod.. - in Player Features and Ideas Discussion [original thread]
Yep, that would be indeed funny. Imagine domis cloaked under those giant veld roids :) A whole new world of possibilities opens up :) -- Portfolio (currently .PL only) - nestor.art.pl
- by Nestor Ne'Arthe - at 2004.11.06 22:52:00
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14. More tactical EVE?! - in Player Features and Ideas Discussion [original thread]
Shiva introduces POS. If you will control enough POS in the system, the system will be marked on the map as yours. If you'll build bases in BKG it will show up as BKG-Q2 (omg BoB is here). But as with all bases, they can be destroyed, or taken ov...
- by Nestor Ne'Arthe - at 2004.11.06 22:50:00
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15. More tactical EVE?! - in Player Features and Ideas Discussion [original thread]
Shiva introduces POS. If you will control enough POS in the system, the system will be marked on the map as yours. If you'll build bases in BKG it will show up as BKG-Q2 (omg BoB is here). But as with all bases, they can be destroyed, or taken ov...
- by Nestor Ne'Arthe - at 2004.11.06 22:50:00
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16. In-Game voice channel - in Player Features and Ideas Discussion [original thread]
Edited by: Nestor Ne'Arthe on 05/11/2004 01:37:58 This idea is nuts. Ppl use ventrilo/TS and are happy with it. Its fully configurable, administrable and whatever not. If it'd be ingame, i'd need to turn it off cuz i dont imagine muting every ...
- by Nestor Ne'Arthe - at 2004.11.05 01:35:00
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17. In-Game voice channel - in Player Features and Ideas Discussion [original thread]
Edited by: Nestor Ne'Arthe on 05/11/2004 01:37:58 This idea is nuts. Ppl use ventrilo/TS and are happy with it. Its fully configurable, administrable and whatever not. If it'd be ingame, i'd need to turn it off cuz i dont imagine muting every ...
- by Nestor Ne'Arthe - at 2004.11.05 01:35:00
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18. Ultimate guerilla warfare mod.. - in Player Features and Ideas Discussion [original thread]
Originally by: Cindy Goodwill Nestor: i would like to hear your reaction on my post on this subject +bump Aye, basically a good idea, i never tried to make that idea with numbers.. but.. Why cloaking? My idea is: Mimic level : 1 - s...
- by Nestor Ne'Arthe - at 2004.11.04 22:59:00
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19. Ultimate guerilla warfare mod.. - in Player Features and Ideas Discussion [original thread]
Originally by: Cindy Goodwill Nestor: i would like to hear your reaction on my post on this subject +bump Aye, basically a good idea, i never tried to make that idea with numbers.. but.. Why cloaking? My idea is: Mimic level : 1 - s...
- by Nestor Ne'Arthe - at 2004.11.04 22:59:00
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20. Ultimate guerilla warfare mod.. - in Player Features and Ideas Discussion [original thread]
Shameless bump -- Portfolio (currently .PL only) - nestor.art.pl
- by Nestor Ne'Arthe - at 2004.11.03 23:16:00
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